Post by fayte on Feb 26, 2013 20:14:47 GMT -5
(WIP)
Player Title: Nihte
Full Birth Name:
Fayte Ruth Shard
Alias/ nickname:
Meep
Race:
Vampire
Gender:
Female
Age:
49
Physical Appearance:
Personality Traits:
Weaponry:
Extras:
History Summary:
Post Example:
Player Title: Nihte
Full Birth Name:
Fayte Ruth Shard
Alias/ nickname:
Meep
Race:
Vampire
Gender:
Female
Age:
49
Physical Appearance:
Meep stands a towering... 4'7 with a lean, athletic build, and is about as flat as a board. She has long blonde hair that goes down to mid back, her bangs cut to jaw length and parted in the center.
She wears a long green leather hat with a wicked looking blade at the end, a green leather top that spirals down her torso and a pair of green leather shorts with brown suede boots, and gauntlets. Her hat has a gold brim that is drilled into her skull and looks something like a gold circlet if the leather guard and metal spine is detached from it. The hat has a gem that reacts to Meeps mood for the safely of other mansion residents, though it often flips around colors from here severe and very random mood swings, and causes disorientation so anyone looking directly at it. (Like a quicker changing mood ring type thing, except it's a big rock on her forehead.)
Personality Traits:
Meep is entirely unstable and completely insane. She has mild paranoid schizophrenia and ranges anywhere from calm, quiet and shy to bouncing off walls, hyper happy and friendly to running some one through just because she can within the same ten seconds. She has an insanely high pain tolerance and has even run herself through once or twice just to see what it would feel like.
Weaponry:
Hat blade- Meeps hat is about the length of her body and ends in a massive spade shaped blade. Inside the leather exterior of said hat is a metal spine that works very similarly to a wooden snake puppet. Though it hangs limply unless she ducks her head slightly. The base for the structure, which is her circlet, is screwed-litterally into her skull, though the mental spine and blade are detachable with a careful twist and pull, and the leather cover is held with snaps.
Crescent blades- Both Meeps gauntlets and boots boast ten inch long, spring loaded crescent blades that come off the outer side of her boots at the ankle and the backs of her hand.
Snake bite- ten inch blade with a split in it made specifically for catching and disarming an opponents blade along with some nasty damage. the hilt is comprised of a coiled snake whos mouth may be opened to insert poison capsules that will leak out along the blade upon a sharp impact.
Destruction-Meeps "Baby" Destruction is a folded long sword weighted specifically for Meep herself to be the pommel allowing for all manner of tricks and flips that she wouldn't be able to think of trying without her little counter weight.
Extras:
refillable poison capsules
Black ocarina
small, brown vampiric field mouse named Jess.
History Summary:
Meep lived pretty well her entire life in a mansion. Her mother died before she hit one year old, and so her aunt Key decided to take her in. She lived with Key, and a teenage boy she knew as Dune, but Key called Deamon. On her tenth birthday, she started working with Key in her lab, testing poisons and being fed small amounts of this and that every so often to build tolerances and immunity in case of some kind of spill or leak. And at age thirteen, she smashed her head, and had to have several metal plates put in her head, and about a month later, she managed to displace one that hadn't quite been in place properly.
This caused Key to take the girl down to her lab and "fix it" her self. She cut open the girls head, and installed new plates in her head that were held in place by a ring that screwed into each of the plates to keep that form happening again. Said ring was screwed in from outside her scalp and, well the only thing Key had to go on while installing the new plates was guess work and examining the one plate that didn't get knocked out of place when she smashed her head the second time.However, they stayed in place this time, and the ring was eventually given a snap on cover to hide the screws that became her circlet. At the time, the thing was set with simply a pretty, shiney plastic stone that was done up like a snakes eye.
When she turned fourteen, a new person came to the mansion. He was cute, and seemed more than a tad bit skittish. Curious, she started slowly avoiding things she was supposed to be doing in the lab to watch him stumble, jump at something or the ever entertaining look on his face at Keys drink every night-though she was completely unaware of why exactly he looked so completely mortified. Key, Dune, and Lill were all so perfect and fluid. She'd never in her life seen any of them flinch, jump, or startle like that. And really, she hadn't since she was about three.
Neglecting her work began to irritate Key and when she finally noticed why, she and Dune began separating them and Meep eventually gave up and went back to working with Key. After a little while longer, the new comer suddenly started avoiding everyone else and flinching when she got too close for reasons she didn't know. As much as she wanted to find out, she had other things to do and ended up setting the thought aside.
--------------------
Finally at fourteen, Key finally explained vampires to a slightly mortified Meep who then locked herself away for a day before the thought crossed her mind that she had never been bitten or anything super scary. So much calmer, she wandered back to Key and later accepted her own set of fangs after curiosity got the better of her. She had after all, been long used to blood guts and gore of Key's more "in depth" experiments. It wasn't long after that Meep lost her mind entirely. First, a voice by the name of shade, which eventually manifested as a delusion of an actual person who looked exactly the same as her but in black. where her blades and circlet were gold, hers were silver. Meep carried a sword, and Shade carried a scythe called Sacrifice. When she turned twenty, she found a mouse in the dining room. Not one of Keys many white lab mice she had seen a million times, but a small brown creature with black ears, and black paws. Intrigued, she took the little mouse down to the lab and using a few syringes changed it, and named it Jess. Now she had a pet. hopefully one that would live as long as she did. She made it a little pouch in which it had plenty of things to snack on, and taught it to take down rodents messing up Lills garden here and there. Said rodents were often rabbits and ended up on the diner table. Jess kept Meep busy and usually out of the "danger zone" in regards to her some times violent mood swings. More years passed and she became relatively docile unless some one bothered her. Until she saw V slip out the gate. Where was he going? why was he leaving? Was he going to be back? A few days passed and upon Lills return from stretching her paws, she told the rest of them she was taking Jess and going after him.
Post Example: